![]() ![]() obj and in the fields where there is 0000 insert one of these values( depends on what the material should be, like lava,mud,water,wall,road.):Ä 0 01 = Road (perhaps a bit faster, than the other Roads?)Ä 0 08 = Speed Boost (The rainbow coloured plates)Ä 0 0C = Water (similar to the drivable Water in SNES Koopa Beach, in Mario Kart DS)Ä 0 0E = Crashes the Game, and Force Quits it. There click File<< MArio Kart Plugin< Mario Kart 7 Collision (KCL). Attention: The collision must be exactly where the model is or it won´t work, so use the model of your Custom Track (CT) without moving it.Ä¢. Take your model and delete everything the driver will never touch (like the cover of a cave). If it wouldn´t, you would fell down the floor the whole time. ![]() ![]() This way takes longer, but the result is much better!Ä®very track needs a collision. Now import the course with EveryFileExplorer into your. Now load your course in there and select opttimize< NW4C Set Material Attidude and uncheck Fragment lightning. Now press Windowand and then you have two opportunitiesÄ¡. After you have created your model, you should export it as. Your model should not have more than 10000 polys and not more than 21 textures. To create a model, you can use Sketchup or any other 3D modeling software. The first step in creating a custom track is the model. Hello, this is my first tutorial here and I hope that it will be good enough! I will try to explain you how to make a completely Custom Track for Mario Kart 7. ![]()
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